Delirium

Article last updated: March 9, 2023


Delerium was a game I worked on for roughly 5 weeks as part of an assignment to make a procedurally generated game. I focused on challenging myself by creating a vertical slice of a larger concept and learned a lot about scoping and budgeting time.

A link to the game can be found here.

The report as well as the documentation can be found here.

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